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Spine2d character physics
Spine2d character physics








spine2d character physics

How about mesh deformation motors then? Well they operate at a much deeper level, give you much finer grained control over the mesh. The bone motors operate on top of the bones to give you different types of fancy behaviour ( physics, cloth, walking, IK etc. In other words, by simply putting a bunch of bones all laid out over the mesh, you can already deform the mesh in many different ways. You can move those bones and they will then deform the mesh in various ways. Everything comes in as a mesh, you have bones with weights that influence various parts of the mesh, just like in a normal 3D tool like Maya/Houdini etc. I hope you get some feedback from or some of the other experienced godot Hello, so here's how it works for Creature which is quite different from your regular 2D puppet type animation tools. If such a thing gets merged to godot trunk it will make it easier to import creature animations - since the user wont have to compile godot in order to use it with creature files. Perhaps your changes could help add the ability to properly mesh and deform sprites in godot and thus enable an importer for creature2d to be implemented. But godot cant do sprite deformation animation yet. Here is the pull request:Īnd then have an importer as an addon that imports the animation data. I think that something like this will get merged into godot only if it benefits its 2d animation system directly - so godot users can edit imported creature animations with godot's internal animation editor as well.Ī year ago another user implemented support for spine2d, but it never got merged because godot developers want to implement it in a way that benefits the whole game engine. I still hope to see something like this become a part of godot trunk.

spine2d character physics

Having something working is better than waiting.

Spine2d character physics code#

Posted it at the godot facebook group.ītw how do you use it? Do you copy these files in godot's source code and compile godot? A readme would be has been planning to add this in godot 1.2, then 2, and now 3 (in another year?), but now that you have made an implementation I am sure that at least creature users will find it awesome and find damn good use for it.










Spine2d character physics